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Quick mention, here: in the previous game if you were the ruler of Silence, it meant you were near death in the real world. The beginning is as heart-wrenching as it gets, and it sure as hell doesn’t help that you catch a glimpse of the child you wouldn’t let into your shelter in this alternate dimension. Hearing the crash of one hitting the ceiling, and waking up in the mysterious world of Silence. Seeing a little hand press against the glass from outside as the bombs fall. Choosing between your brother or living in Silence: The Whispered World 2Ī brother and sister cowering in a bomb shelter. He's a grief-stricken kid who made a terrible choice, and now he has to see it through to the end. Eventually your open-world search-and-destroy instincts falter and you realize Wander is not the good guy, or even a justified anti-hero. They're sleeping, as they have for millennia. They aren't rampaging around cities or killing people.
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They're literally just chilling, minding their own business, and then your punk kid climbs up their back and stabs them in the head until they die. The only way said god will do it is if Wander kills 16 colossi.Īfter a little while, killing these mysterious titans starts to get to you. Plot details take form slowly throughout the course of the game, revealing that a young man named Wander is working with a nefarious deity to restore his lover's life. In Shadow of the Colossus, things aren't so clear. You're killing the bad guys who are trying to take over the world, or you're trying to get revenge, or you're trying to save someone. Character motivation is usually pretty cut-and-dry.
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